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Performance variation caused by sprite drawing pattern for high-level synthesized sprite drawing hardware
http://hdl.handle.net/10228/0002001277
http://hdl.handle.net/10228/0002001277fb787b87-897c-4ef3-867a-050c3165e4ac
| 名前 / ファイル | ライセンス | アクション |
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| アイテムタイプ | 共通アイテムタイプ(1) | |||||||||||
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| 公開日 | 2025-02-10 | |||||||||||
| タイトル | ||||||||||||
| タイトル | Performance variation caused by sprite drawing pattern for high-level synthesized sprite drawing hardware | |||||||||||
| 言語 | en | |||||||||||
| 著者 |
Otani, Yuka
× Otani, Yuka
× 山脇, 彰
WEKO
3658
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| 著作権関連情報 | ||||||||||||
| 権利情報 | Copyright (c) Owner/Author 2024. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in IECC '24: Proceedings of the 2024 6th International Electronics Communication Conference, https://doi.org/10.1145/3686625.3686626. | |||||||||||
| 抄録 | ||||||||||||
| 内容記述タイプ | Abstract | |||||||||||
| 内容記述 | We are developing a sprite drawing software suitable for automatic hardware generation by high-level synthesis. Sprite drawing stores the sprite image into a frame memory pointed to by the origin coordinates. Frame memory is typically realized with high-capacity DRAM such as DDR SDRAM. The DDR SDRAM is prone to stalls when the memory accesses have randomness. The performance of sprite drawing hardware may depend on the drawing pattern on the frame memory in contrast with a CPU hiding the frame memory by a cache memory. This paper investigates how hardware and software performance varies with varying sprite drawing patterns. The results show that hardware achieves better real-time performance than software execution, although the performance variation of hardware due to drawing conditions is slightly larger than that of software execution. | |||||||||||
| 言語 | en | |||||||||||
| 備考 | ||||||||||||
| 内容記述タイプ | Other | |||||||||||
| 内容記述 | 2024 6th International Electronics Communication Conference, IECC 2024, July 19 - 21, 2024, Fukuoka Japan | |||||||||||
| 言語 | en | |||||||||||
| 書誌情報 |
en : IECC '24: Proceedings of the 2024 6th International Electronics Communication Conference p. 1-5, 発行日 2024-09-03 |
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| 出版社 | ||||||||||||
| 出版者 | ACM | |||||||||||
| 言語 | ||||||||||||
| 言語 | eng | |||||||||||
| 資源タイプ | ||||||||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_6501 | |||||||||||
| 資源タイプ | journal article | |||||||||||
| 出版タイプ | ||||||||||||
| 出版タイプ | AM | |||||||||||
| 出版タイプResource | http://purl.org/coar/version/c_ab4af688f83e57aa | |||||||||||
| DOI | ||||||||||||
| 識別子タイプ | DOI | |||||||||||
| 関連識別子 | https://doi.org/10.1145/3686625.3686626 | |||||||||||
| ISBN | ||||||||||||
| 識別子タイプ | ISBN | |||||||||||
| 関連識別子 | 979-8-4007-1759-8 | |||||||||||
| 会議記述 | ||||||||||||
| 会議名 | 2024 6th International Electronics Communication Conference, IECC 2024 | |||||||||||
| 言語 | en | |||||||||||
| 開始年 | 2024 | |||||||||||
| 開始月 | 07 | |||||||||||
| 開始日 | 19 | |||||||||||
| 終了年 | 2024 | |||||||||||
| 終了月 | 07 | |||||||||||
| 終了日 | 21 | |||||||||||
| 開催国 | JPN | |||||||||||
| 研究者情報 | ||||||||||||
| URL | https://hyokadb02.jimu.kyutech.ac.jp/html/87_ja.html | |||||||||||
| 論文ID(連携) | ||||||||||||
| 値 | 10448095 | |||||||||||
| 連携ID | ||||||||||||
| 値 | 12933 | |||||||||||